Natural Race
Cost: 50

























Ground Move


Air Move

Advantages & Perks:

Alcohol Tolerance (P)
Detect (Gold, Vague)
Extended Lifespan 3
Racial Hard to Kill 2
Racial Lifting ST 3
Racial Night Vision 5
Racial Talent: Artificer 1
Racial Talent: Miner 1
Resistant 3 (Poisons, +3 to resist)

Disadvantages & Quirks:

Greed (15 or less)
Intolerance (Goblinoids and their allies)
Likes being underground (Q)
Miserliness (15 or less)
Never shave beards (Q)
Sense of Duty (Clan)

Dwarves are a race of miners, metalworkers, craftsmen, and warriors. They are known for their skill in warfare, their ability to withstand physical and magical punishment, their knowledge of the earth’s secrets, their hard work, and their capacity for drinking ale. Despite their natural tendency towards crafts for occupations, some rare few who find themselves magically gifted do become alchemists or wizards, often specializing in enchanting. It is rare for dwarves practice other sorts of magic, as they are racially not prone to manipulating magic and in fact it is found that there are more dwarves with innate magic resistance than the ability to wield magic. Regardless of their chosen occupation, most dwarves developed strong combat skills, often employed in the defense of their homme from invaders such as orcs or in battle to push back the encroaching goblinoids. Their mysterious kingdoms, carved out from the insides of mountains, are renowned for the marvelous treasures that they produce as gifts or for trade. Dwarves are slow to laugh or jest, and are typically suspicious of strangers, but they are generous to those few who earn their trust. By demeanor, one would find dwarves to be moody: some are vulgar, others merry, surly, cruel, or dignified, but their personalities are always emphatic. Few dwarves are introverts. Dwarves value gold, gems, jewelry, and art objects made with these precious materials, and they have been known to succumb to greed. They fight neither recklessly nor timidly, but with a careful courage and tenacity. Their sense of justice is strong, but at its worst it can turn into a thirst for vengeance. Among gnomes, who get along famously with dwarves, a mild oath is ‘If I’m lying, may I cross a dwarf’. By appearance, dwarves are short, strong, stocky, and quite hardy. Dwarves stand only 4 to 4-1/2 feet tall, but they are so broad and compact that they are, on average, almost as heavy as humans. Dwarf men are slightly taller and noticeably heavier than dwarf women. Dwarves’ skin is typically deep tan or light brown, and their eyes are dark. Their hair is usually black, gray, or brown, and worn long. Dwarf men value their beards highly and groom them very carefully. Dwarves favor simple styles for their hair, beards, and clothes, favoring earth tones in their appearance and prefer simple but functional garb. Dwarves are considered adults at about age 40, and they can live to be more than 400 years old. Dwarves get along fine with gnomes, and passably with elves, humans, half-elves, and halflings. Dwarves say, ‘The difference between an acquaintance and a friend is about a hundred years’. Humans, with their short life spans, have a hard time forging truly strong bonds with dwarves. The best dwarf-human friendships are between a human and a dwarf who liked the human’s parents and grandparents. Dwarves fail to appreciate elves’ subtlety and art, regarding elves as unpredictable, fickle, and flighty. Still, elves and dwarves have, through the ages, found common cause in battles against orcs, goblins, and gnolls. Through many such joint campaigns, the elves have earned the dwarves’ grudging respect. Dwarves mistrust half-orcs in general, primarily due to their hatred of orcs, and the feeling is mutual. Luckily, dwarves are fair-minded, and they grant individual half-orcs the opportunity to prove themselves. Dwarven kingdoms usually lie deep beneath the stony faces of mountains, where the dwarves mine gems and precious metals and forge items of wonder. Trustworthy members of other races are welcome in such settlements, though some parts of these lands are off limits even to them. Whatever wealth the dwarves can’t find in their mountains, they gain through trade. Dwarves dislike water travel, so enterprising humans frequently handle trade in dwarven goods when travel is along a water route. Dwarves in human lands are typically mercenaries, weaponsmiths, armorsmiths, jewelers, and artisans. Dwarf bodyguards are renowned for their courage and loyalty, and they are well rewarded for their virtues.



GURPS High Fantasy Belrathius