GURPS High Fantasy
Racial Appearance (Beautiful / Handsome,
Racial Magery 2
Racial Night Vision 6
Racial Talent: Gifted Artist 1
Racial Talent: Outdoorsman 1
Racial Telescopic Vision 1
Code of Honor (Elven, live with elegance and
Curious (12 or less)
Intolerance (Orcs) (Q)
Loves fresh baked bread (Q)
No facial hair (entire race) (Q)
Protective of children (Q)
Sense of Duty (Nature)
Elves are beautiful, ageless, and naturally magical. They have a special bond with nature, and tend to get protective of it when facing other races who seek to plunder the natural resources irresponsibly. Elves mingle freely in human lands, always welcome yet never at home there. They are well known for their poetry, dance, song, lore, general elegance, and magical arts. Elves favor things of natural and simple beauty. When danger threatens their woodland homes, however, elves reveal a more martial side, demonstrating skill with sword, bow, and battle strategy. Elves are more often amused than excited, and more likely to be curious than greedy. With such a long life span, they tend to keep a broad perspective on events, remaining aloof and unfazed by petty happenstance. When pursuing a goal, however, whether an adventurous mission or learning a new skill or art, they can be focused and relentless. They are slow to make friends and enemies, and even slower to forget them. They reply to petty insults with disdain and to serious insults with vengeance. Elves are slim, standing about 5-1/2 to 6-1/2 feet tall and typically weighing 105 to 145 pounds, with elf men the same height as and only marginally heavier than elf women. They are graceful but frail. They tend to be pale-skinned and dark-haired, with deep green eyes. Elves have no facial or body hair. They prefer simple, comfortable clothes, especially in pastel blues and greens, and they enjoy simple yet elegant jewelry. Elves possess unearthly grace and fine features. Many humans and members of other races find them hauntingly beautiful. An elf reaches adulthood at about 110 years of age and can live to be thousands of years old. Elves do not die of old age, but rather upon reaching some mark in their life, they elect to sail to the realm of the ancients; a place no mortal race has ever discovered.
Most elves live in woodland clan-based villages numbering less than two hundred souls. Their well-hidden villages blend into the trees, doing little harm to the forest. These villages form widespread kingdoms that exist within large forests. They hunt game, gather food, and grow vegetables, and their skill and magic allows them to support themselves amply without the need for clearing and plowing land.
Elves consider humans rather unrefined, halflings a bit staid, gnomes somewhat trivial, dwarves not at all fun, and dark elves as an aberration of elvenkind. They look on half-elves with some degree of pity, and they regard half-orcs with unrelenting suspicion. While haughty, elves are not particular the way halflings and dwarves can be, and they are generally pleasant and gracious even to those who fall short of elven standards (a category that encompasses just about everybody who’s not an elf). Their contact with outsiders is usually limited, though some few elves make a good living trading finely worked elven clothes and crafts for the metals that elves have no interest in mining. Elves encountered in human lands are commonly wandering minstrels, favored artists, or sages. Human nobles compete for the services of elven instructors, who teach magic or swordplay to their children.