Race-Human

Human

Natural Race
Cost: 0

ST

+0

DX

+0

IQ

+0

HT

+0

HP

+0

W

+0

Per

+0

FP

+0

BM

+0

Spd

+0

SM

+0

TL

+0

Ground Move

x1

Air Move

Advantages & Perks:

None

Disadvantages & Quirks:

None

Most humans are the descendants of pioneers, conquerors, traders, travelers, refugees, and other people on the move. As a result, human lands are home to a mix of people—physically, culturally, religiously, and politically different. Hardy or fine, light-skinned or dark, showy or austere, primitive or civilized, devout or impious, humans run the gamut. Humans are the most adaptable, flexible, and ambitious people among the common races. They are diverse in their tastes, morals, customs, and habits. Other races accuse them of having little respect for history, but it’s only natural that humans, with their relatively short life spans and constantly changing cultures, would have a shorter collective memory than dwarves, elves, gnomes, or halflings. Humans typically stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds, with men noticeably taller and heavier than women. Thanks to their penchant for migration and conquest, and to their short life spans, humans are more physically diverse than other common races. Their skin shades range from nearly black to very pale, their hair from black to blond (curly, kinky, or straight), and their facial hair (for men) from sparse to thick. Plenty of humans have a dash of nonhuman blood, and they may demonstrate hints of elf, orc, or other lineages. Humans have short life spans, reaching adulthood at about age 15 and rarely living even a single century. Just as readily as they mix with each other, humans mix with members of other races, among which they are known as ‘everyone’s second-best friends’. Humans serve as ambassadors, diplomats, magistrates, merchants, and functionaries of all kinds. Human lands are usually in flux, with new ideas, social changes, innovations, and new leaders constantly coming to the fore. Members of longer-lived races find human culture exciting but eventually a little wearying or even bewildering. Since humans lead such short lives, their leaders are all young compared to the political, religious, and military leaders among the other races. Even where individual humans are conservative traditionalists, human institutions change with the generations, adapting and evolving faster than parallel institutions among the elves, dwarves, gnomes, and halflings. Individually and as a group, humans are adaptable opportunists, and they stay on top of changing political dynamics. Human lands also generally include relatively large numbers of nonhumans (compared, for instance, to the number of non-dwarves who live in dwarven lands).

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Race-Human

GURPS High Fantasy Belrathius