GURPS High Fantasy
Wiki Point Overview
Here we list the specifics of the campaign rules regarding changes to the standard GURPS mechanics.
Wiki Points are a major change to the mechanics, introduced in an attempt to garner more participation in growing the wiki content. Most ways to obtain them involve adding content to the wiki, although other major off-screen work for the campaign can also be awarded wiki points. They have multiple ways that they can be spent, which is also detailed below. If you have ideas on new ways to obtain or spend wiki points, feel free to discuss those ideas with the me and the group. Chances are good that, even if the metrics need to be adjusted, your ideas will likely be implemented some how.
Spending Wiki Points
- 1 point can be spent to purchase 1 Bonus Point. A Bonus Point allows for a one time ±3 to any roll that you make or affects you. Bonus Points stack but are capped at a maximum of three Bonus Points for any given roll. Bonus Points may not be combined with Super Luck Points. Use of Bonus Points must be declared before the roll is made for full benefit. If applied after a roll is made, Bonus Point are only worth 1/3 value, or a ±1 per Bonus Point.
- 2 points can be spent to purchase 1 Luck Point. Luck Points allow for changing an existing result from any roll that you make or affects you. The cost in Luck Points depends on the transition:
- 1 point is required to convert a failure to a success or a success to a failure.
- 2 points are required to convert a critical failure to a failure, a failure to a critical failure, a success to a critical success, or a critical success to a success.
- Luck Points can stack; for example, to convert a critical failure into a critical success would cost 5 Luck Points.
- 5 points can be spent to purchase 1 Super Luck Point. This allows you to dictate the results of a single die roll. A Super Luck Point must be used prior to rolling, just as with the Super Luck advantage (B89).
- 5 points may be spent to purchase 1 Serendipity Point. The cost is 5 points per point, but Serendipity Points can be stacked (up to 3). Unlike the advantage, a player needs to request the specific form that the Serendipity is to take, although the GM is free to make suggestions. As with the actual advantage, the GM is also free to deny any particular Serendipity request. That said, as long as it’s not outlandish or imbalanced, chances are quite good it would be approved.
- 1 Point provides a minor benefit, something along the line of noticing something present that benefits them but was quite the coincidence that it even existed.
- 2 Points provides a moderate benefit, something along the lines of a Favor or single-use Legal Immunity; substantial in impact but not overwhelming.
- 3 Points provides a major benefit, something along the line of a life-altering event. Current examples include finding your perfect soul mate.
- 25 points may be spent to purchase an Extra Life. This is a form of life insurance against death. Should the character die and have an Extra Life already on their account (yes, it must be purchased in advance), the GM will find a way to justify them not being dead somehow. There may still be other repercussions in-game, but the character will still be alive. Extra Lives are spent when used, like any other item purchased with Wiki Points.
Obtaining Wiki Points
- 5 points can be obtained by providing a well-written adventure journal entry from the player’s perspective.
- 5 points can be obtained by providing an adventure journal entry from the character’s perspective. The journal must remain in-character. Unlike other content, the character journal will not be evaluated for spelling or grammar. Bonus points can be earned for continuity, raising the benefit above 5 points per journal entry. This is capped at 25 points per journal entry.
If you do both a character journal and a player journal, there must be substantial differences between the journal entries to qualify for both rewards.
- 10 points can be obtained by adding your character info to the wiki, in the characters’ section. Note that it breaks down as follows: 2 points for an embedded picture (not just a link), 2 points for a basic bio, 2 points for listing notable & obvious advantages, 2 points for listing notable & obvious disadvantages, and 2 points for listing the primary features. Do not list aspects that would be hidden from other characters; the purpose here is to better identify what other characters would know about you after meeting you and being around you for a day or so. For example, compulsive behaviors would be included, but secrets would not. Avoid metrics and mechanics, such as levels. Character pages with added flair can gain points above and beyond the base 10, depending on the added layout and effort involved, although it should still remain appropriate for the setting.
- Additional points can be obtained by adding content that is appropriate for the campaign. This includes both original content and preexisting content from books. Examples of original content would include custom spells, location information, custom items, NPC info, and so on. Examples of preexisting content would include elements from a source book (like standard spells, items, or creatures) as well as internet sources such as pictures or such. Points will be deducted if it requires significant GM intervention and correction beyond adding elements that only the GM can decide; spelling and grammar does matter. Actual awards will depend on effort involved. Even just adding placeholders can be of value and worth a single point.
The GM reserves the right to provide Wiki Points for other contributions to the wiki. Amounts and requirements are open to GM determination. In all cases, including the listed scenarios above, GM’s decision on award values are final.